Rafael Baptista
35 Falmouth Rd.
Arlington MA 02174
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Phone: (781) 367-9051
email: rafael@oroboro.com
web:
http://oroboro.com/rafael
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Skills:
Management of a software development organizations with 20 people, multiple
development teams and multiple products per year.
14 years of professional software development experience.
Platforms and Languages: C, C++, Windows, Unix, OpenGL, DirectX, Console Game Development
Algorithms: natural language processing, speech recognition, signal processing,
genomics, graphics, physics simulation, AI, path planning, 3D math, compiler design, game engine design
Experience:
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December 2003 - present
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President
Oroboro Interactive, Arlington MA
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Founded Oroboro Interactive
as game development company in December 2003,
and currently manage its day to day operations.
Completed development of
Rayman Hoodlum's Revenge,
for Ubisoft in January 2005.
Currently developing KJam, a very fast next generation software build system.
Consulting as Lead Programmer at Harmonix on an unannouced game project.
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June 2000 - November 2003
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General Manager
Helixe Games, Lexington MA
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Founded Helixe, a
division of THQ. Grew the organization from 2
people to 20 people, organized into 3 game teams. Managed its day to day operations,
and was responsible for a budget of 1.5m per year.
Managed the design and implementation of two game engines for a
series of game products on the Nintendo GameBoy Advance. During that time we shipped
8 games.
Our products have generated over $50m in sales, and sold over two million units world-wide.
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November 1997 - June 2000
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Senior Software Engineer
GameFX Technology, Lexington MA
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Implemented an advanced AI system for a critically acclaimed computer game,
Sinistar
Unleashed.
Wrote numerous physics based control systems: flight models,
tractor beams, flocking, obstacle avoidance, skeletal physics, dog
fighting, lead aiming, missile guidance.
January 1996 - October 1997
June 1991 - December 1994
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Senior Software Engineer
Kurzweil Applied Intelligence, Waltham MA
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Designed and implemented a natural language processing system that
translates English commands into short programs, allowing users to
give complex commands in common English to computer programs. I am an
inventor on two patents based on this technology.
This system is sold in a series of products called
Dragon Naturally
Speaking and
L+H
Voice Xpress.
Wrote a part-of-speech based language model that can be trained
automatically for any language. Significant memory reduction over old
system. Similar to minimum entropy lossy compression.
Coded major algorithms for continuous speech recognition prototype.
Collected, verified and maintained several very large speech data bases.
Conducted extensive experiments on prototype and product recognizers to
evaluate performance of recognition algorithms and identify failure modes.
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January 1995 - January 1996
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Scientific Programmer
WIBR/MIT Center for Genome Research, Cambridge MA
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Designed and implemented CO2, a system
for physical mapping of genomes.
It has a graphical interface and a scripting language. It integrates many
sources of data, from WIBR's own sts-content and RH
data, to Genethon's genetic maps and CEPH's ALU-PCR and fingerprint data.
This program was used to produce a 15,000 marker map of the human genome,
the best and most complete map to date. Currently used by the Genome Center to
make maps of the mouse genome.
Research results published in
Science, December
1995, An STS-Based Map of the Human Genome.
Education:
September 1987 - May 1991
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Hampshire College, Amherst MA
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B.S. Cognitive Science, specializing in linguistics and artificial
intelligence.
Wrote neural network application to learn anaphoric binding in English.
1990-1991 Stiles Scholar - Excellent Student of Cognitive Science
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