Rafael Baptista
35 Falmouth Rd.
Arlington MA 02174
Phone: (781) 367-9051
email: rafael@oroboro.com
web: http://oroboro.com/rafael

Skills:
  • Management of a software development organizations with 20 people, multiple development teams and multiple products per year.
  • 14 years of professional software development experience.
  • Platforms and Languages: C, C++, Windows, Unix, OpenGL, DirectX, Console Game Development
  • Algorithms: natural language processing, speech recognition, signal processing, genomics, graphics, physics simulation, AI, path planning, 3D math, compiler design, game engine design
  • Experience:

    December 2003 - present President
    Oroboro Interactive, Arlington MA
  • Founded Oroboro Interactive as game development company in December 2003, and currently manage its day to day operations.
  • Completed development of Rayman Hoodlum's Revenge, for Ubisoft in January 2005.
  • Currently developing KJam, a very fast next generation software build system.
  • Consulting as Lead Programmer at Harmonix on an unannouced game project.
  • June 2000 - November 2003 General Manager
    Helixe Games, Lexington MA
  • Founded Helixe, a division of THQ. Grew the organization from 2 people to 20 people, organized into 3 game teams. Managed its day to day operations, and was responsible for a budget of 1.5m per year.
  • Managed the design and implementation of two game engines for a series of game products on the Nintendo GameBoy Advance. During that time we shipped 8 games.
  • Our products have generated over $50m in sales, and sold over two million units world-wide.
  • November 1997 - June 2000 Senior Software Engineer
    GameFX Technology, Lexington MA
  • Implemented an advanced AI system for a critically acclaimed computer game, Sinistar Unleashed.
  • Wrote numerous physics based control systems: flight models, tractor beams, flocking, obstacle avoidance, skeletal physics, dog fighting, lead aiming, missile guidance.
  • January 1996 - October 1997
    June 1991 - December 1994
    Senior Software Engineer
    Kurzweil Applied Intelligence, Waltham MA
  • Designed and implemented a natural language processing system that translates English commands into short programs, allowing users to give complex commands in common English to computer programs. I am an inventor on two patents based on this technology.
  • This system is sold in a series of products called Dragon Naturally Speaking and L+H Voice Xpress.
  • Wrote a part-of-speech based language model that can be trained automatically for any language. Significant memory reduction over old system. Similar to minimum entropy lossy compression.
  • Coded major algorithms for continuous speech recognition prototype. Collected, verified and maintained several very large speech data bases. Conducted extensive experiments on prototype and product recognizers to evaluate performance of recognition algorithms and identify failure modes.
  • January 1995 - January 1996 Scientific Programmer
    WIBR/MIT Center for Genome Research, Cambridge MA
  • Designed and implemented CO2, a system for physical mapping of genomes. It has a graphical interface and a scripting language. It integrates many sources of data, from WIBR's own sts-content and RH data, to Genethon's genetic maps and CEPH's ALU-PCR and fingerprint data.
  • This program was used to produce a 15,000 marker map of the human genome, the best and most complete map to date. Currently used by the Genome Center to make maps of the mouse genome.
  • Research results published in Science, December 1995, An STS-Based Map of the Human Genome.
  • Education:
    September 1987 - May 1991
    Hampshire College, Amherst MA
  • B.S. Cognitive Science, specializing in linguistics and artificial intelligence.
  • Wrote neural network application to learn anaphoric binding in English.
  • 1990-1991 Stiles Scholar - Excellent Student of Cognitive Science


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